Dragon Quest I - Humble Beginnings

It's the birth of the console RPG. It's also frustrating and requires minimal strategy.

And yet at the same time there are some interesting things here that few modern RPGs do. The world is completely open. With luck and a lot of fleeing, you can get to the final dungeon at level 10 (defeating the final boss will be an impossibility though). Also important, and a mainstay of the series, the game rewards those who don't fear death. In keeping all the awesome swag and EXP picked up before death, losing half your gold is a worthwhile penalty. By transporting you back to the castle, death can even have its uses for a smart player wanting to get around the world quickly.

Still it is heavily dated. Battles consist entirely of the one hero and one enemy trading blows and occasionally casting magic at each other. Although death isn't much of a penalty, it is still a frustrating waste of time to start all the way back at the castle.

If you're still interested, I would suggest getting the Game Boy Color version, since it includes the far superior sequel and the numbers are tweaked so to require less grinding. Also, climbing stairs no longer requires opening the menu.

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